<< Computer Graphics from Scratch
Gabriel Gambetta
Dedication
To my dad (1947–2007), architect and self-taught programmer, who got me started on this path.
My dad, my two-and-a-half-year-old self, and the ZX81.
My earliest documented program ever, written at six-and-a-half years old, drew some lines on the screen of my ZX Spectrum+.
Found this interesting?
Buy the book from
No Starch Press
or
Amazon
.
Acknowledgements >>
Computer Graphics From Scratch
· Dedication |
Acknowledgements
|
Table of Contents
|
Introduction
|
Introductory Concepts
Part I: Raytracing
·
Basic Raytracing
|
Light
|
Shadows and Reflections
|
Extending the Raytracer
Part II: Rasterization
·
Lines
|
Filled Triangles
|
Shaded Triangles
|
Perspective Projection
|
Describing and Rendering a Scene
|
Clipping
|
Hidden Surface Removal
|
Shading
|
Textures
|
Extending the Rasterizer
Appendixes
·
Linear Algebra
|
Afterword
© Gabriel Gambetta 2024